+ Revamped movement arrows
+ Romanian Cavalry (marked with CA) might get extra MP
+ Improved initial front-line coherence
+ Setting: Scattered Units marked with symbols instead of icons
+ Setting: support units can have higher/lower selection priority
+ Setting: Less initial HP (units were in the middle of the combat)
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple steps after faraway tap)
v3.4.2
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
v3.4
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit track the number of hexagons they move
+ New Forest icon
+ HOF cleanup
+ More Tactical Routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons
+ HOF cleared from the oldest scores
+ More Tactical Routes
v3.2.9
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
+ Documentation: Updates and typo fixes
v3.2.8
+ Settings: Turn German Auxiliary Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
v3.2.8
+ Settings: Turn German Auxiliary Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
v3.2.6
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Campaign: Refining the names and locations of Italian divisions & opposing Red Army Divisions
+ Setting: Show minimap during AI movement phase ON/OFF
+ Added flags to Romanian, Italian units
+ HOF cleared from the oldest scores
v3.2.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Campaign: Refining the names and locations of Italian divisions and the opposing Red Army Rifle Divisions
+ Added flags to Romanian, Italian units
v3.2.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo movement actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ General: Action: Strength Map: Show estimate of strength of your forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations
+ HOF cleanup
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo movement actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ General: Action: Strength Map: Show estimate of strength of your forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations
+ HOF cleanup
+ Increased max minimap size to 18
+ Setting: Turn Anti-Tank Guns or Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would get MPs marked w light blue border & MP marker
+ When General is selected yellow SF marker shown on the General which would get Shift Focus MPs
+ If unit has multiple resources of same type one will be returned to resource pool
+ New Russian Inf. & German Mot. icon
v2.7.8
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
v2.7.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Icons: Color & Contrast enhancements
v2.7.6
+ New resource: Anti-Aircraft Guns [AA] - Reduces strafing by enemy
+ Attacking zero HP unit does not consume MPs from General
+ Setting: Turn Dugouts, First Aid, Special Order, or Call for Support ON/OFF
v2.7.6
+ New resource: Anti-Aircraft Guns [AA] - Reduces strafing by enemy airforce
+ Attacking zero HP unit does not consume MPs from supporting General
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn Dugouts ON/OFF (for player)
v2.7.4
+ Unit Icons Size button has bigger range
+ 70 new quotations
+ HOF cleared from the oldest scores
+ Setting: Turn Minefields ON/OFF
+ Setting: Selected Unit Size
v2.7.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Turn Minefields ON/OFF
v2.7.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to stop accidental taps
+ Setting: Turn City marker on/off
+ Setting: Selected Unit Size
+ Stats: Number of Encircled units multiplied by 5 to prevent graph from being a flat line
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items ignored to stop accidental taps
+ Setting: Turn City marker on/off
PREVIOUS
+ Setting: Forest: Green outline vs Satellite View
+ Big Advance: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Cumulative bonus from attacks vs the same unit
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Touches between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
PREVIOUS
+ Setting: Forest: Green outline vs Satellite View
+ Big Advance: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative bonus from attacks vs the same enemy unit
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same enemy unit during one turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ War Status: Separate Withdraw, Weather column
+ New background pattern #21
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same enemy unit during one turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ War Status: Separate Withdraw, Weather column+ New background pattern #21
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months (March, Apr, Sept., Oct.)+ Mechanized units might lose 1 MP due to extreme cold during winter months (Dec, Jan, Feb)+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Setting: HOF: How many scores to download (keep the number low if device low on storage)
+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE for this & future turns (move to unlock)+ Some App-level settings moved to separate Settings view (access by gear icon from lower-right corner of Main-Play-HOF screen)+ AI Refining launching bigger offensive logic+ Setting: MP/HP marker transparency+ New background pattern #20+ New Airforce Stuka icon
+ Storm marker on unit is now OO, City marker CC+ Setting: Turn ** markers ON/OFF+ Setting: Unit selection: Loop nearby/all until marked done+ Minimap: white combat units, black support, skips mines+ Tapping hexagon with multiple enemy units shows popup+ Encircled support unit: scattering depends on turns spent out of supply, strength balance nearby+ Stats: Added average fatigue of ground combat forces+ Campaign: added 3 Italian Divs, 7 dugouts+ +2 MPs gives 3/4 MPs on rear area
+ Combat: Both River & having over -4 MPs block support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Setting: Minimap Touch: Full Screen Map or jump to location+ Capturing major city might cause nearby enemy units to step back+ Yellow **: One of the most inexperienced formations+ Settings: ON/OFF switch for Generals+ New background pattern #18+ 100 new quotations+ HOF cleanup
v2.4.4+ Floating Zooms on the game screen+ Shift Focus: General gives up 5 MPs, the closest General gets 2 MPs+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ Two new background patterns 16,17+ Minimap: Bigger maximum size+ Icon Improvements II+ Logo edit